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Who is Juston?

Juston Gaughan

Juston Gaughan
(951) 447-2562
Glow Master

I am always looking for new projects & challenges. I respond quickly, unless I am backpacking.

I am an explorer, an observer, an artist. From micro to macro, I am obsessed with interaction. AdHoc whiteboards, endless sticky note feeds, and constant team input; good times create great products that return measurable value.

I have worked in game dev, mobile, web, and print. Through working with client IP's, I make decisions that encompass the user's interaction with applications and features, resulting in increased user satisfaction and loyalty.


Software Competency


DePaul University
MS Human Computer Interactions
Art Institute of San Deigo
BS Media Arts & Animation


American Youth Literacy Foundation
UX Designer (Volunteer)

Helped in building an application that would faciliate literacy training in adults. It was a final contender in the Barbara Bush Literacy Xprize Competition.
Was responsible for designing and or creating:

  • Task interaction models, wireframes
  • Style guide / living style guide
  • Heuristic evaluations / cognitive walkthroughs
  • Mobile first development standards

GameCloud Studios
Principle Artist

Worked fulltime on Glow Master, a therapy based game for children with ADD (ios with brain-wave peripheral device sold by In addition worked on mobile sports games, kiosk / location based touch devices, facebook game converstions (to stand-alone apps), and micro apps for McDonald's McPlay™ architecture. Provided design support for corporate clients (via parent company: Augmentum Inc.)
Was responsible for designing and or creating:

  • Requirements and task interaction models
  • UI Mockups, UI prototypes, UI proof of concept animations
  • Textures, 3D models, concept art, documentation

Web and Graphic Design
Artist / Front End

Independently created and released websites (wordpress) and supporting assets (multimedia) for clients
Was responsible for designing and or creating:

  • Website comps & User Experience
  • Print and digital media campaigns
  • Competative Analysis and product design updates
  • Quality Control and User Authorized Testing

GameCloud Studios

Worked on project Epic Goal, a facebook soccer game (owned by Watercooler Games), realesed for the world cup market. Additional projects included: Showstopper Basketball, a Harry Potter facebook RFP concept.
Was responsible for designing and or creating:

  • UI art, UI animations (proof of concept)
  • Multi-division ideation, support for pitches and RFP’s
  • Cross department overflow assistance

Playhut Inc. / Azooca / GoLive2

Initially hired to work on GoLive2, a flash game portal. Within GoLive2 I worked closely with the marketing and chief technology directors to control the local design and provide oversite and quality control with external teams (China). Transfered to Playhut (parent company) and worked as a toy design support artist when GoLive2 was shuttered.
Was responsible for designing and or creating:

  • Front end code deployment
  • Front end web design for multiple casual game portal
  • Supporting release campaigns for localization
  • General art support for product design group

New Ventures West
Logistics / Production Manager

Logistics /Production Manager (Fulltime) Worked directly with owners to ensure QC in all areas concerned with onsite /offsite facility training programs.
Using quality control &aamp; assurance procedures:

  • Oversaw production of material
  • Provided onsite logistics for local events
  • Maintained AAA facility standards